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The game we are introducing this time is Robot Hospice, a 2D adventure game scheduled to be released in 2026. A demo version is currently available for Steam.

The story is set on Earth in the near future, where artificial intelligence is more prevalent than today, and robots have become more familiar “family-like beings”.

The “Robot Hospice”, which is also the title of the game, is an apocalyptic facility where robots who have lived with humans spend their last days.
The player will take on the role of “Midori”, a new staff member of the robot hospice, and will take care of the end of the robots entrusted to this facility.

There are five robots living in the facility, ranging from small and cute robots to dog-shaped robots that you have seen somewhere.
However, even though they are robots, they are not machines without intention. They can communicate just like humans and have emotions.
They spent their time being loved by humans, and then after completing their duties, they left their families and came to this robot hospice.
He lives with such robots, sometimes talks and plays with them, and takes care of them while spending his last days with them. That’s what robot hospice does.

The game progresses by visiting one user a day and providing counseling. Through various interactions, you can learn about the robots’ favorite things, what their past has been, and even their wishes.

Some robots are friendly, while others are a bit finicky. They are all robots that have grown up being loved by humans who can be called “family”, and for some reason they came to this facility.
The player is just a staff member of the facility, so to speak, to the robots, they are just strangers and cannot replace their family.
Some robots don’t open up easily, but you can still understand their feelings by continuing to interact with them and build a relationship of trust little by little. In this way, as a person who watches over their ends, it makes them feel responsible and want to be as close to them as possible.

What captured the author’s heart about “Robot Hospice” was the concept of “watching over robots” itself. For example, if it were a robot, there would have been an approach to repairing or initializing parts to extend its lifespan as much as possible.
However, “Robot Hospice” treats robots as human beings and faces robots in a way unique to humans, such as “watching over the end”. I was very struck by that theme.

As long as you will definitely say goodbye to the robot, you will inevitably feel sad and sad as you play. Still, by interacting with cute robots without turning away, it is a game that conveys the certain warmth in sadness. The 2D pixel art and retro sound also match its gentle world view very well.
Nowadays, the perception that “pets are family” is widespread, but if there are robots in the near future, will the era of thinking that “robots are family” come? This is a game that I would like you to play while thinking about it.
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