People who couldn’t get into FF tried the demo version of “FINAL FANTASY VII REMAKE”.

 HIGOPAGE 
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 著者:ひご よしゆき 

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This is my impression of playing the demo version of “Final Fantasy 7 Remake“, which became a hot topic with its overwhelming budget and overwhelming graphics!

It’s not a curtain that comes out

People who couldn’t get into FF tried the demo version of “FINAL FANTASY VII REMAKE”.

The only time I’ve played properly is FF4 on the SNES. I’m so low in FF enthusiasm that I end up returning the 5 and 6 I borrowed from my friends without completing it, but I wanted to play this game because someone who took care of me at my previous workplace was very involved in this game.

People who couldn’t get into FF tried the demo version of “FINAL FANTASY VII REMAKE”.

If you are a person who knows your tastes, you would say in unison, “It’s not your curtain,” but I want to be able to give a decent impression to those who have taken care of me.

Easy mode is comfortable

People who couldn’t get into FF tried the demo version of “FINAL FANTASY VII REMAKE”.

Set the camera and difficulty level at startup. I don’t know, but I chose the one that seemed to be the easiest.

People who couldn’t get into FF tried the demo version of “FINAL FANTASY VII REMAKE”.

FF customary, after the long movie plays,

People who couldn’t get into FF tried the demo version of “FINAL FANTASY VII REMAKE”.

Play starts seamlessly. However, an operation explanation that seemed difficult came out immediately. FF has a story and system that are so unique that you can get out of your nose.

People who couldn’t get into FF tried the demo version of “FINAL FANTASY VII REMAKE”.

But perhaps because I chose EASY (CLASSIC) first, he fights on his own.

People who couldn’t get into FF tried the demo version of “FINAL FANTASY VII REMAKE”.

Even when you have to dodge an attack, it will automatically hide in the shadows. Clever.

People who couldn’t get into FF tried the demo version of “FINAL FANTASY VII REMAKE”.

You are the one who opens the treasure chest on the way and presses the switch on the device.The intervention is just right.It may be the ideal system of interactive movies (movies that can be manipulated).

People who couldn’t get into FF tried the demo version of “FINAL FANTASY VII REMAKE”.

If you can proceed so comfortably, you can do your best.Or rather, I already want to continue.

The graphics are too amazing

People who couldn’t get into FF tried the demo version of “FINAL FANTASY VII REMAKE”.

If you play games on PC or PS5, you may be used to it, but the graphics are really amazing and just that draws you in. That’s why it takes time to make.

People who couldn’t get into FF tried the demo version of “FINAL FANTASY VII REMAKE”.

Thanks to this, I was able to grasp the potential of Switch 2. I’m excited to think that I can play Zelda and Metroid with such graphics in the future.

People who couldn’t get into FF tried the demo version of “FINAL FANTASY VII REMAKE”.

It doesn’t matter, but this person would definitely be cool if he lost weight.

People who couldn’t get into FF tried the demo version of “FINAL FANTASY VII REMAKE”.

The feeling of being manipulated to read the story is exactly like FF, but once it has been created so far, it can be enjoyed as video content, and there is also a sense of realism through intervention.

I think that if you set the difficulty level to NORMAL, the degree of intervention will increase, and it will be easier to empathize with them.If you want to enjoy it to the fullest, please go to NORMAL!

I want to play together someday

People who couldn’t get into FF tried the demo version of “FINAL FANTASY VII REMAKE”.

I found out that even myself who has a low FF fever can enjoy it, but the remake is a trilogy, and this is the first work. I’m not good at ending with a worried future, so I play after it’s finished. How many years will it be?

FINAL FANTASY VII REMAKE INTERGRADE(Amazon)

If you are interested, please try playing the trial version!

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著者:ひごよしゆき
グリーで『釣り★スタ』『探検ドリランド』などのソーシャルゲームの企画・開発を歴任。LITALICOで教育支援アプリの企画・開発を経て『ポケモンスマイル』の開発に参加。現在はWFSでゲーミフィケーションを中心とした幅広い分野で企画・開発を行っている。
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